![]() The Inazumabus makes a triumphant return with some new abilities. The time-travel elements are of course completely nuts and paradoxical, but after the early missteps Chrono Stones is good at just rolling with these things, making such concerns far less of an issue and allowing players to just enjoy the ridiculous ride. Things get considerably better and much more in touch with the craziness that Inazuma fans have come to love, however, once the gang reunites and goes back in time to collect the spirits of various historical figures such as Joan of Arc and Oda Nobunaga (and, for some reason, dinosaurs) before the story reaches its appropriately ridiculous climax. ![]() The story is at its weakest early on, as it tries to play things a bit too seriously in the setup. Fei explains that he is from the future, where an organisation called El Dorado is attempting to remove all trace of Arion’s beloved sport from the timeline to prevent the ascension of Hyper-Evolved Children. Arion himself is soon accosted by a figure who attempts to remove his memory of football, before he is saved by new character Fei Rune and his robotic bear companion, Clark von Wunderbot. Chrono Stones begins with team captain Arion Sherwind awakening to discover that all traces of football have mysteriously disappeared from the world. The story doesn’t necessarily need past knowledge of the series, but players will miss out on a huge chunk of characterisation from the previous title if they do leap in here. Although the game’s beginning is weaker than usual, it’s another enjoyable experience that will keep fans of the series happy. Now up to the fifth overall title, which is the second part of a trilogy for this new character generation, Inazuma Eleven GO Chrono Stones ably carries on the series’ traditions with a ridiculous tale that spans the ages. While Inazuma Eleven is a series that Nintendo of America has sadly neglected, its European counterpart has been steadily supplying the region with the highly entertaining and melodramatic adventures of Raimon Academy’s football club. To reach their goal, they have to cross pathways with several powerful teams, some of which have one of the five players with godlike abilities, whom Kuroko and Taiga make a pact to defeat.Laughing in the Face of the Temporal Prime Directive Kuroko no Basket follows the journey of Seirin's players as they attempt to become the best Japanese high school team by winning the Interhigh Championship. Although Kuroko is neither athletic nor able to score any points, he was a member of Teikou's basketball team, where he played as the "Phantom Sixth Man," who easily passed the ball and assisted his teammates. At Seirin High School, two newly recruited freshmen prove that they are not ordinary basketball players: Taiga Kagami, a promising player returning from the US, and Tetsuya Kuroko, a seemingly ordinary student whose lack of presence allows him to move around unnoticed. However, after graduating, these teammates, known as "The Generation of Miracles", go their separate ways and now consider each other as rivals. Teikou Junior High School's basketball team is crowned champion three years in a row thanks to five outstanding players who, with their breathtaking and unique skills, leave opponents in despair and fans in admiration. With the addition of these talented new players to an already powerful lineup, the Seidou baseball team aims to become the best in Japan, facing off against a number of formidable foes that stand in their way. ![]() He declares that he will one day become the team's ace, but that's only if fellow first year Satoru Furuya doesn't take the title first, with his breakneck fastballs that earn him a coveted spot on the starting roster. However, now surrounded by a large number of skilled players, Eijun struggles to find his place on the team. Encouraged by his teammates, Eijun accepts the offer, ready to improve his skills and play at a much more competitive level of baseball. But everything changes when a scout unexpectedly invites him to Tokyo's prestigious Seidou High School after seeing the potential in his unusual pitching style. Frustrated by this defeat, Eijun and his teammates vow to reach the national tournament once they are in high school. With a stray pitch that completely missed the batter, Eijun Sawamura loses his final middle school baseball game.
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